Pigeons and Beetles and Demons, Oh My!

With the writing of the Traveller's Handbook well underway the time has come to look at magic on Hopeless. Designing a magic system is tricky (no pun intended), particularly as we wanted it to be far removed from the point-and-squirt variety that tends to infest RPGs. We also wanted it to be simple, customisable and … Continue reading Pigeons and Beetles and Demons, Oh My!

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