Throughout the core rulebooks we will be sharing in the trials and tribulations (and occasional successes) of our erstwhile heroine, Philomena Bucket. Philomena's role is to demonstrate aspects of the rules and how some of the trickier situations can be handled either by players or MCs. So, according to the dice:- Philomena is of average … Continue reading Introducing…
With the writing of the Traveller's Handbook well underway the time has come to look at magic on Hopeless. Designing a magic system is tricky (no pun intended), particularly as we wanted it to be far removed from the point-and-squirt variety that tends to infest RPGs. We also wanted it to be simple, customisable and … Continue reading Pigeons and Beetles and Demons, Oh My!
When Tom, Nimue and I initially discussed the mechanics of a Hopeless RPG we all agreed that the game system had to be simple, straightforward and easy to customise. The aim was to make a game that people who had never even contemplated playing an RPG before would be able to pick up, spend a … Continue reading The Traveller’s Traveller
Any rumours you may have heard about the emergence of a Roleplaying Game based on Hopeless, Maine are...true. So - where to start. Introductions, I suppose. I imagine that most of you, dear readers, are reading this because you are already familiar with the dark and tentacle-ridden island of Hopeless, invention of artist Tom and … Continue reading Beginnings